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v0.1.1 • Profile / Energy Update

May 8, 2026

Profile & Energy Systems

A foundational update focused on first-time pilot setup, clean player save initialization, mission energy usage, offline energy regeneration, and internal testing stability.

Overview

A foundational update focused on first-time pilot setup, clean player save initialization, mission energy usage, offline energy regeneration, and internal testing stability.

What Changed

  • Added first-time pilot name creation for new players.
  • Created a cleaner new-player initialization flow for fresh installs.
  • Corrected the issue where internal test player data could appear in deployed builds.
  • Ensured Tech Shards, upgrades, and progression data begin from zero for new save data.
  • Added the first version of the mission energy system.
  • Set the player’s maximum energy capacity to 10 cells.
  • Configured each stage launch to consume 1 energy cell.
  • Implemented energy regeneration at 1 cells every 12 minutes.
  • Allowed energy to regenerate while the app is closed using device-time tracking.
  • Prepared the flow for future rewarded-ad energy recovery.

Development Notes

This update was a critical step toward making Phoenix Vector behave like a real deployed game rather than a local development build. The previous test data issue revealed the need for a cleaner new-player flow, proper save initialization, and stronger separation between development testing data and live player progression.

The energy system also began taking shape in this version. Players now have a limited mission launch resource that regenerates over time, creating the foundation for future ad rewards, pacing, and mobile progression tuning.

Next Objectives

Upcoming work will continue refining the front-end experience, improving menu flow, strengthening the N.T.D.C. interface direction, and preparing Phoenix Vector for smoother internal testing updates.